The Emblem Crew #8: Challenger Advancing (2/4)

Marth is trapped; Fero is trapped; Chrom, Ike, Roy, and Shulk are kinda trapped; and Robin and Lucina are stuck somewhere in between with an attacker on the loose!

But mostly the second and last of those are important for now.

Previous (#7: Challenger Approaching (1/4))However, nobody wanted to look for Slippy, so they all just stayed safe inside their barricade.Next (#9: Challenger Assaulting (3/4))

What do you mean this is supposed to be a sitcom? This episode was absolutely hilarious.

I think it’s alright to have a quite serious episode. But Star Shulk was funny, right? And the Light Magic joke… See, it’s not too bad. And the next one is much funnier than its title suggests.

Anyway, I’ll stop complaining and talk “making of” because obviously everybody intently reads this bit and haven’t just closed the tab and moved on. Fero’s monologue at the start was a nice challenge; I’m already limited enough by having two characters on screen at once, each with only five possible expressions, so obviously I would limit it further by restricting myself to one character in total darkness.

Also, after #10, expect more episodes focussing only on a few or even one characters. With so many characters in play, it’s the only way to make it work.

Will somebody please stop me talking? …dammit, I cut that line from #4.

Credits

Original Shulk portrait by jisonshin.

Official Fero portraits extracted by deko.

The fantastic Fire Emblem If Text Simulator by SciresM is used in the production of The Emblem Crew.

All other non-text assets belong to Nintendo, Intelligent Systems, Monolith Soft, Square Enix, Sora, Platinum Games, and/or Namco Bandai.

And thank you to all the wonderful people who datamine stuff and put it on the Spriters’ Resource, of which there are far too many to list here!

P.S. By the time you read this, there will only be 77 days until Fates!

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